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62689affc77266c5ec0dca8e35d87f73277ec00a
godot
/
drivers
/
gles3
T
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Rémi Verschelde
c24e0065b2
Merge pull request
#72433
from clayjohn/Pointlight2D-crash
...
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
..
effects
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shaders
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
storage
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
rasterizer_canvas_gles3.cpp
Avoid crash when CanvasTexture used with light decal atlas
2023-01-30 20:59:53 -08:00
rasterizer_canvas_gles3.h
Remove cap on number of items drawn in frame in 2D gl_compatibility render
2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp
Merge pull request
#71581
from clayjohn/dependency-changed
2023-01-26 22:57:32 +01:00
rasterizer_scene_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00