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6311ee5bd5ef6342bdccbbcbc81f0be5d7dca557
godot/drivers/gles3
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Chaosus f538376c3b Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
..
effects
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
environment
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
2023-10-25 10:27:03 +02:00
shaders
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
storage
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
rasterizer_canvas_gles3.cpp
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
rasterizer_canvas_gles3.h
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
rasterizer_gles3.cpp
OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB) because we do our own sRGB conversion
2024-08-12 12:40:38 -05:00
rasterizer_gles3.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
rasterizer_scene_gles3.cpp
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
2024-08-20 10:01:41 +02:00
rasterizer_scene_gles3.h
Implement support for bicubic lightmap filtering
2024-08-19 09:52:09 +02:00
SCsub
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shader_gles3.cpp
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
shader_gles3.h
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
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