Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
6325ed6705e27cdc7f04eb73bdaf08a2d665a4c7
godot/scene/multiplayer
History
Fabio Alessandrelli f1dc6cc9e4 [Net] Optimize object cache notification send for single peer.
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
..
multiplayer_spawner.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
…
scene_cache_interface.cpp
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_cache_interface.h
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_replication_interface.cpp
[Net] Fix multi-peer path-only replication.
2022-02-21 19:05:04 +01:00
scene_replication_interface.h
…
scene_replication_state.cpp
…
scene_replication_state.h
…
scene_rpc_interface.cpp
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
2022-02-09 23:38:16 +01:00
scene_rpc_interface.h
…
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 1097ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API