7567211e8b
EGL brings in platform-specific headers such as the dreaded `windows.h`, and `platform_gl.h` is used throughout `drivers/gles3` for basic OpenGL types such as `GLuint`. We don't want `windows.h` pollution there. Note for Android: EGL seems used explicitly only via `rasterizer_gles3.cpp` to enable GL debug printing, and some custom stuff in `config.cpp`.
Android platform port
This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.
Documentation
- Compiling for Android
- Instructions on building this platform port from source.
- Exporting for Android
- Instructions on using the compiled export templates to export a project.
Artwork license
logo.svg and run_icon.svg are licensed under
Creative Commons Attribution 3.0 Unported
per the Android logo usage guidelines:
The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.