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63c8d0f455bab2bb5652ca6f8ffc1f1e2bbc9389
godot
/
scene
T
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Rémi Verschelde
5ede505f14
Merge pull request
#17923
from Paulb23/add_abstract_syntax_highlighter
...
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
..
2d
Implement missing navgiation polygon debugging in tilemap
2018-03-30 17:28:53 +02:00
3d
Improve side impulse calculation
2018-03-30 09:30:38 +11:00
animation
fix bone scale/rotation in AnimationPlayers
2018-04-03 16:43:50 +02:00
audio
Merge pull request
#15910
from robfram/fix-audio-signal-issue-15895
2018-02-01 16:54:31 +01:00
gui
Merge pull request
#17923
from Paulb23/add_abstract_syntax_highlighter
2018-04-04 09:50:51 +02:00
main
Merge pull request
#17321
from LinkDoyle/issue_16350
2018-03-23 11:38:59 +01:00
resources
Mesh: fix crash when creating mesh outline from QuadMesh
2018-04-01 22:06:47 +07:00
register_scene_types.cpp
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
register_scene_types.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
scene_string_names.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
scene_string_names.h
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
SCsub
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00