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64077ff3de40d12eec83501cb06280a0e02027fc
godot
/
drivers
/
gles3
/
shaders
T
History
Marius Hanl
9cc9df52eb
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
...
Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
..
effects
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
canvas.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
cube_to_dp.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
effect_blur.glsl
…
lens_distorted.glsl
…
particles_copy.glsl
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-02 11:24:13 +02:00
particles.glsl
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
scene.glsl
Add
CLIP_SPACE_FAR
built-in to spatial shader
2024-08-27 08:48:46 +03:00
SCsub
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
skeleton.glsl
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
sky.glsl
Add fixed fog to the sky in the Compatibility renderer
2024-08-17 23:33:26 -07:00
stdlib_inc.glsl
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
2024-09-01 20:22:30 +02:00
tonemap_inc.glsl
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00