424 lines
13 KiB
C++
424 lines
13 KiB
C++
/**************************************************************************/
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/* asset_library_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/asset_library/editor_asset_installer.h"
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/progress_bar.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/main/http_request.h"
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class EditorFileDialog;
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class HSeparator;
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class ImageTexture;
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class MenuButton;
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class TabContainer;
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class VSeparator;
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class EditorAssetLibraryItem : public MarginContainer {
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GDCLASS(EditorAssetLibraryItem, MarginContainer);
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MarginContainer *margin = nullptr;
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Button *button = nullptr;
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TextureRect *icon = nullptr;
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Label *title = nullptr;
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LinkButton *author = nullptr;
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TextureRect *verified = nullptr;
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LinkButton *license = nullptr;
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HSeparator *separator = nullptr;
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HBoxContainer *author_license_hbox = nullptr;
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TextureRect *rating_icon = nullptr;
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Label *rating_count = nullptr;
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String title_text;
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String asset_id;
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String author_id;
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String license_url;
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bool is_hovering = false;
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bool is_clickable = false;
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int author_width = 0;
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int price_width = 0;
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void _asset_clicked();
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void _author_clicked();
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void _license_clicked();
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void _calculate_misc_links_size();
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void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, const String &p_asset_id, const String &p_author, const String &p_author_id, bool p_verified, const String &p_license_type, const String &p_license_url, int p_rating);
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EditorAssetLibraryItem(bool p_clickable = false);
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};
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class EditorAssetLibraryZoomMode : public CanvasLayer {
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GDCLASS(EditorAssetLibraryZoomMode, CanvasLayer);
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Control *previews = nullptr;
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virtual void input(const Ref<InputEvent> &p_event) override;
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public:
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Control *remove_previews();
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EditorAssetLibraryZoomMode(Control *p_previews);
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};
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class EditorAssetLibraryItemDescription : public ConfirmationDialog {
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GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
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EditorAssetLibraryItem *item = nullptr;
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HBoxContainer *root = nullptr;
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TabContainer *tabs = nullptr;
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RichTextLabel *description = nullptr;
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RichTextLabel *changelog = nullptr;
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Label *version_label = nullptr;
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Label *version = nullptr;
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OptionButton *version_list = nullptr;
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Button *store = nullptr;
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Button *source = nullptr;
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VBoxContainer *desc_vbox = nullptr;
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VBoxContainer *previews_vbox = nullptr;
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Button *previous_preview = nullptr;
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Button *next_preview = nullptr;
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ScrollContainer *previews = nullptr;
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HBoxContainer *preview_hb = nullptr;
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PanelContainer *previews_bg = nullptr;
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Button *zoom_button = nullptr;
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EditorAssetLibraryZoomMode *zoom_mode = nullptr;
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struct Preview {
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int id = 0;
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bool is_video = false;
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String video_link;
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String thumbnail;
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Button *button = nullptr;
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Ref<Texture2D> image;
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};
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Vector<Preview> preview_images;
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Ref<ButtonGroup> preview_group;
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TextureRect *preview = nullptr;
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void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
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struct Release {
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String url;
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String version;
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String sha256;
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};
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String asset_id;
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Vector<Release> releases;
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String store_url;
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String source_url;
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String title;
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Ref<Texture2D> icon;
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public:
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enum InstallMode {
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MODE_DOWNLOAD,
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MODE_DOWNLOADING,
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MODE_INSTALL,
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};
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private:
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InstallMode install_mode = MODE_DOWNLOAD;
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void _confirmed();
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void _version_selected(int p_index);
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void _store_pressed();
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void _source_pressed();
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void _link_click(const String &p_url);
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void _previous_preview_pressed();
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void _next_preview_pressed();
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void _zoom_toggled(bool p_pressed);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void configure(const String &p_title, const String &p_asset_id, const String &p_author, const String &p_author_id, bool p_verified, const String &p_license_type, const String &p_license_url, int p_rating, const String &p_description, const HashMap<String, String> &p_tags, const String &p_store_url, const String &p_source_url);
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void set_install_mode(InstallMode p_mode);
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void add_release(const String &p_url, const String &p_version, const String &p_changes, const String &p_sha256);
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void add_preview(int p_id, bool p_video = false, const String &p_url = "", const String &p_thumbnail = "");
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void preview_click(int p_id);
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String get_title() { return title; }
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Ref<Texture2D> get_preview_icon() { return icon; }
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EditorAssetLibraryItemDescription();
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};
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class EditorAssetLibraryItemDownload : public MarginContainer {
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GDCLASS(EditorAssetLibraryItemDownload, MarginContainer);
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PanelContainer *panel = nullptr;
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TextureRect *icon = nullptr;
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Label *title = nullptr;
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Label *version = nullptr;
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ProgressBar *progress = nullptr;
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Button *install_button = nullptr;
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Button *retry_button = nullptr;
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TextureButton *dismiss_button = nullptr;
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HBoxContainer *progress_hbox = nullptr;
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Control *spacer = nullptr;
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AcceptDialog *download_error = nullptr;
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HTTPRequest *download = nullptr;
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String host;
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String sha256;
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Label *status = nullptr;
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int prev_status;
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String asset_id;
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bool external_install;
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EditorAssetInstaller *asset_installer = nullptr;
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void _close();
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void _make_request();
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void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_external_install(bool p_enable) { external_install = p_enable; }
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String get_asset_id() { return asset_id; }
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void configure(const String &p_title, const String &p_asset_id, const String &p_version, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256);
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bool can_install() const;
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void install();
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EditorAssetLibraryItemDownload();
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};
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class EditorAssetLibrary : public PanelContainer {
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GDCLASS(EditorAssetLibrary, PanelContainer);
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String host;
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EditorFileDialog *asset_open = nullptr;
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EditorAssetInstaller *asset_installer = nullptr;
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void _asset_open();
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void _asset_file_selected(const String &p_file);
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void _update_repository_options();
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MarginContainer *library_mc = nullptr;
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ScrollContainer *library_scroll = nullptr;
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VBoxContainer *library_vb = nullptr;
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VBoxContainer *library_message_box = nullptr;
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Label *library_message = nullptr;
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Button *library_message_button = nullptr;
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Callable library_message_action;
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void _set_library_message(const String &p_message);
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void _set_library_message_with_action(const String &p_message, const String &p_action_text, const Callable &p_action);
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LineEdit *filter = nullptr;
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Timer *filter_debounce_timer = nullptr;
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OptionButton *sort = nullptr;
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OptionButton *categories = nullptr;
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OptionButton *repository = nullptr;
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MenuButton *licenses = nullptr;
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HBoxContainer *error_hb = nullptr;
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TextureRect *error_tr = nullptr;
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Label *error_label = nullptr;
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HBoxContainer *contents = nullptr;
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HBoxContainer *asset_top_page = nullptr;
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GridContainer *asset_items = nullptr;
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HBoxContainer *asset_bottom_page = nullptr;
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HTTPRequest *request = nullptr;
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bool templates_only = false;
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bool initial_loading = true;
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bool loading_blocked = false;
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void _force_online_mode();
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LocalVector<bool> licenses_toggled;
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bool licenses_all_toggled = true;
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void _licenses_id_pressed(int p_id);
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void _licenses_popup_hide();
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enum SortOrder {
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SORT_RELEVANCE,
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SORT_UPDATED,
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SORT_UPDATED_REVERSE,
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SORT_REVIEWS,
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SORT_REVIEWS_REVERSE,
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SORT_CREATED,
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SORT_CREATED_REVERSE,
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SORT_MAX
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};
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static const char *sort_key[SORT_MAX];
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static const char *sort_text[SORT_MAX];
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constexpr static Size2 THUMBNAIL_SIZE = Size2(114, 64);
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enum ImageType {
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IMAGE_QUEUE_THUMBNAIL,
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IMAGE_QUEUE_VIDEO_THUMBNAIL,
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IMAGE_QUEUE_SCREENSHOT,
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};
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struct ImageQueue {
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bool active = false;
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int queue_id = 0;
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ImageType image_type = ImageType::IMAGE_QUEUE_THUMBNAIL;
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int image_index = 0;
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String image_url;
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HTTPRequest *request = nullptr;
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ObjectID target;
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int asset_id = -1;
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Thread *thread = nullptr;
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bool use_cache = false;
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PackedByteArray data;
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Ref<ImageTexture> texture;
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bool update_finished = false;
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};
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int last_queue_id;
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HashMap<int, ImageQueue> image_queue;
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static void _image_update(void *p_image_queue);
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void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
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void _request_image(ObjectID p_for, int p_asset_id, const String &p_image_url, ImageType p_type, int p_image_index);
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void _update_image_queue();
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int current_page = 0;
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HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
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void _update_button_icon(Button *p_button, const StringName &p_icon);
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enum RequestType {
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REQUESTING_NONE,
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REQUESTING_CHECK,
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REQUESTING_TAGS,
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REQUESTING_LICENSES,
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REQUESTING_SEARCH,
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REQUESTING_ASSET,
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REQUESTING_RELEASES,
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};
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Dictionary category_map;
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ScrollContainer *downloads_scroll = nullptr;
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HBoxContainer *downloads_hb = nullptr;
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EditorAssetLibraryItemDescription *description = nullptr;
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void _install_asset(const String &p_asset_id, const String &p_version, const String &p_download_url, const String &p_sha256);
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void _tag_clicked(const String &p_tag);
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void _select_author(const String &p_author);
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void _select_asset(const String &p_id);
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void _manage_plugins();
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void _search(int p_page = 1);
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void _api_request(const String &p_request, RequestType p_request_type, bool p_is_parallel = false);
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void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, HTTPRequest *p_requester);
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void _request_current_config();
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EditorAssetLibraryItemDownload *_get_asset_in_progress(const String &p_asset_id) const;
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void _repository_changed(int p_repository_id);
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void _install_external_asset(const String &p_zip_path, const String &p_title);
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void _update_asset_items_columns();
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void _update_downloads_section();
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friend class EditorAssetLibraryItemDescription;
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friend class EditorAssetLibraryItem;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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public:
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EditorAssetLibrary(bool p_templates_only = false);
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};
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class AssetLibraryEditorPlugin : public EditorPlugin {
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GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
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EditorAssetLibrary *addon_library = nullptr;
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public:
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static bool is_available();
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virtual String get_plugin_name() const override { return TTRC("Asset Store"); }
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virtual const Ref<Texture2D> get_plugin_icon() const override;
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bool has_main_screen() const override { return true; }
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virtual void edit(Object *p_object) override {}
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virtual bool handles(Object *p_object) const override { return false; }
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virtual void make_visible(bool p_visible) override;
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AssetLibraryEditorPlugin();
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};
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