Files
godot/drivers
Daniel Rakos 849596c40c Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
  prepass (previously it wasn't executed in certain cases even if it was
  needed)
- Added code to prepare and bind the depth texture even when no depth prepass
  or MRTs (more precisely effect buffers) are used

Fixes #25870, #25535, and #25387.
2019-03-26 17:48:22 +01:00
..
2019-01-01 12:58:10 +01:00
2019-03-20 21:43:55 +01:00
2019-02-20 13:47:01 +01:00