This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
665bdf4fe29359f1cf864105cd8dbf9186d5df10
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Thaddeus Crews
665bdf4fe2
Merge pull request
#105175
from clayjohn/RD-pipeline-sss-roughness
...
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 10:18:18 -05:00
..
render_forward_clustered.cpp
Merge pull request
#105175
from clayjohn/RD-pipeline-sss-roughness
2025-04-10 10:18:18 -05:00
render_forward_clustered.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:15:40 -07:00
scene_shader_forward_clustered.cpp
Fix default SDFGI variant not being compiled in time.
2025-01-28 10:24:46 -03:00
scene_shader_forward_clustered.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00