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6715bc7754ccaed7fdd3fa383a4ba92b9bbdf551
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Brian Semrau
716e15cd26
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
..
render_forward_clustered.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
render_forward_clustered.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
scene_shader_forward_clustered.cpp
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
scene_shader_forward_clustered.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
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