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673f1614c4def695df28e0e2dc2efba785ef0ad2
godot
/
core
/
input
T
History
Rémi Verschelde
10445d80d8
Sync controller mappings DB with SDL2 community repo
...
Synced with
gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
Fix
#if *_ENABLED
inconsistencies, should check if defined
2024-01-17 10:30:15 +01:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_event.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_map.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
input_map.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input.cpp
Check action exists in
Input.action_press
and
action_release
2024-01-18 16:18:16 +08:00
input.h
Rework action pressed state to support multiple controllers
2023-12-04 18:02:51 +01:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00