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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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6883e97ff042164669cba9a29467bb1e7e62c60a
godot/drivers/gles3
History
clayjohn 65e0b266d1 Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers
2022-08-12 15:23:01 -06:00
..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shaders
Merge pull request #62547 from clayjohn/ref_vec_pbr
2022-08-08 10:18:32 +02:00
storage
Fix macOS and iOS defines in the rendering code.
2022-08-08 17:51:31 +03:00
rasterizer_canvas_gles3.cpp
Check also GLES3 in CI
2022-08-06 19:12:09 +02:00
rasterizer_canvas_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers
2022-08-12 15:23:01 -06:00
rasterizer_scene_gles3.h
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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