Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
6941ab9ae5ec6cc9ee9aef29220fb5ab780e88da
godot/core/multiplayer
T
History
Fabio Alessandrelli 54ec66a700 [Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
..
multiplayer_api.cpp
Multiplayer networking renames/simplification
2021-09-08 12:05:54 +02:00
multiplayer_api.h
Multiplayer networking renames/simplification
2021-09-08 12:05:54 +02:00
multiplayer_peer.cpp
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
multiplayer_peer.h
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
multiplayer_replicator.cpp
Fix custom multiplayer sync commands
2021-09-12 21:20:10 +01:00
multiplayer_replicator.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
multiplayer.h
[Net] Rename RPCConfig.sync to call_local.
2021-10-08 12:39:09 +02:00
rpc_manager.cpp
[Net] Rename RPCConfig.sync to call_local.
2021-10-08 12:39:09 +02:00
rpc_manager.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
SCsub
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
Powered by Gitea Version: 1.26.1 Page: 1020ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API