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godot/modules/gdnavigation
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Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
..
config.py
…
gd_navigation_server.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
gd_navigation_server.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_map.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_map.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_region.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_region.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_rid.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
nav_utils.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
navigation_mesh_editor_plugin.cpp
…
navigation_mesh_editor_plugin.h
…
navigation_mesh_generator.cpp
…
navigation_mesh_generator.h
…
register_types.cpp
…
register_types.h
…
rvo_agent.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
rvo_agent.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
SCsub
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