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6a83c8e8edffb84f5c30f4f1ecd705ee213aff4d
godot/scene
T
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Rhody Lugo a4a222d62d use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
..
2d
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
3d
Tweak the default camera node settings
2017-11-25 23:48:30 +01:00
animation
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
audio
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
gui
Some improvements to file/dir open/save dialogs:
2017-11-27 22:39:36 +01:00
main
Merge pull request #12572 from RandomShaper/onion-skinning
2017-11-26 15:13:35 -03:00
resources
Switch to textureLod for parallax offset, avoids errors on UWP.
2017-11-27 17:47:33 -03:00
register_scene_types.cpp
Remove get_default_video_mode definition on OSX/iOS
2017-11-09 23:36:08 +01:00
register_scene_types.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_string_names.cpp
Unify degree members and properties
2017-11-10 12:52:07 +01:00
scene_string_names.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
SCsub
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
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