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6b5573700bdce09fcbe8b64ed6357af560efcd8d
godot
/
modules
/
websocket
T
History
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
..
doc_classes
doc: Sync classref with current source
2020-02-18 14:02:02 +01:00
config.py
…
emws_client.cpp
Fix EMWSClient::get_connection_status(), try catch
2020-02-15 17:34:09 +01:00
emws_client.h
…
emws_peer.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
emws_peer.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
emws_server.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
emws_server.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
packet_buffer.h
…
register_types.cpp
…
register_types.h
…
SCsub
…
websocket_client.cpp
…
websocket_client.h
…
websocket_macros.h
…
websocket_multiplayer_peer.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
websocket_multiplayer_peer.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
websocket_peer.cpp
Disable Nagle's algorithm for WebSocket TCP.
2020-01-28 14:10:46 +01:00
websocket_peer.h
Disable Nagle's algorithm for WebSocket TCP.
2020-01-28 14:10:46 +01:00
websocket_server.cpp
Lower WebSocket latency, fixes.
2020-01-24 14:50:53 +01:00
websocket_server.h
…
wsl_client.cpp
Disable Nagle's algorithm for WebSocket TCP.
2020-01-28 14:10:46 +01:00
wsl_client.h
…
wsl_peer.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
wsl_peer.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
wsl_server.cpp
Disable Nagle's algorithm for WebSocket TCP.
2020-01-28 14:10:46 +01:00
wsl_server.h
…