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6ba86c3852dffecb1aaa9dfcbef58e8559bba95e
godot
/
drivers
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gles3
T
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Thaddeus Crews
fd4c29a189
Merge pull request
#98683
from clayjohn/wireframe
...
Ensure shadow material and mesh are not used with wireframe mode
2024-11-18 09:23:54 -06:00
..
effects
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
environment
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shaders
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
storage
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
2024-11-14 15:52:08 -06:00
rasterizer_canvas_gles3.cpp
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
rasterizer_canvas_gles3.h
Reduce shader permutations in the compatibility backend
2024-11-15 23:13:33 -08:00
rasterizer_gles3.cpp
Merge pull request
#96705
from elmajime/camera_from_external_feed
2024-11-04 21:51:50 -06:00
rasterizer_gles3.h
Merge pull request
#96705
from elmajime/camera_from_external_feed
2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp
Ensure shadow material and mesh are not used with wireframe mode
2024-11-16 22:25:00 -08:00
rasterizer_scene_gles3.h
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
2024-10-29 22:17:16 -07:00
shader_gles3.h
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00