Files
godot/editor
Emmanuel Barroga 6c83550dfc Fix Redundant Navigation Polygons
When adjusting the vertices of a navigation polygon, the tile editor would create a duplicate navigation polygon.  So each time you made an adjustment, another copy of the polygon would be created.
2019-08-04 16:09:57 -07:00
..
2019-08-04 16:09:57 -07:00
2019-07-06 11:13:03 +05:30
2019-07-02 13:35:30 +02:00
2019-07-21 20:47:25 +01:00