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6dd4a687972fbb53e53aba008cc4fbea2c87d6af
godot
/
servers
/
rendering
/
renderer_rd
/
environment
T
History
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
fog.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
fog.h
…
gi.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
gi.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
…
sky.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
sky.h
…