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71a485a1afe95de3cf8670f853aed0bd577f20cd
godot/modules/raycast
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Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
..
config.py
…
godot_update_embree.py
embree: Update to 4.4.0
2025-04-24 17:51:03 +02:00
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
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register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Use SSE 4.2 as a baseline when compiling Godot
2025-05-30 23:49:47 +02:00
static_raycaster_embree.cpp
…
static_raycaster_embree.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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