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72ee09082c693370ef7856eb7d7426c91c178cc1
godot/scene
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PouleyKetchoupp 72ee09082c Fix get_active_material when a material is directly set on the mesh
Makes MeshInstance3D::get_active_material consistent with the logic
in the rendering system.

Fixes #38108
2020-04-22 14:35:25 +02:00
..
2d
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
3d
Fix get_active_material when a material is directly set on the mesh
2020-04-22 14:35:25 +02:00
animation
Replace more occurrences of NULL with nullptr
2020-04-02 14:56:01 +02:00
audio
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
debugger
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
gui
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
2020-04-16 12:36:42 +02:00
main
Merge pull request #37947 from clayjohn/DOCS-rendering-update
2020-04-20 11:16:12 +02:00
resources
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
register_scene_types.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
scene_string_names.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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