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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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7320871ffa8885ddd7ebedd08ae1fc85b87f5dc3
godot/scene
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Fabio Alessandrelli 32b16c876b [Net] Fix SceneReplicationConfig setter.
Used by resource loader, it would always add properties as both sync and
spawn, disregarding the actual option value.
2022-06-17 13:49:36 +02:00
..
2d
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
3d
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
animation
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
audio
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
debugger
Add a new HashSet template
2022-05-20 22:40:38 +02:00
gui
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
main
Fix previous min size affects _get_contents_minimum_size in AcceptDialog
2022-06-17 16:21:23 +08:00
multiplayer
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
resources
[Net] Fix SceneReplicationConfig setter.
2022-06-17 13:49:36 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
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