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godot/modules/openxr
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David Snopek 22a6303fa0 OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-19 19:04:51 -05:00
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action_map
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
doc_classes
OpenXR: Fix updating swapchain for foveation
2024-05-20 12:23:56 +10:00
editor
Fixed creating default action map
2024-07-17 12:04:06 +10:00
extensions
OpenXR: Add HTC/MSFT hand interaction profiles
2024-06-12 19:16:43 +10:00
scene
Apply reference frame transform to OpenXRCompositionLayer nodes
2024-05-29 07:52:54 -05:00
config.py
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openxr_api_extension.cpp
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openxr_api_extension.h
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openxr_api.cpp
OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-19 19:04:51 -05:00
openxr_api.h
Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
2024-07-09 18:48:00 +10:00
openxr_interface.cpp
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
openxr_interface.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
openxr_platform_inc.h
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openxr_util.cpp
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openxr_util.h
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register_types.cpp
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register_types.h
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SCsub
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util.h
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