73c95baa52
When multiple peers had multiplayer authority over a MultiplayerSpawner and spawned nodes that used a MultiplayerSynchronizer that were later deleted, these peers would stop syncing random nodes from other peers because the net_id of said spawned nodes was not unique over all peers. The net_id was the only criteria that was looked at to stop syncing the node. This commit fixes this by also looking at the peer the node came from.