Files
godot/modules/multiplayer
Sander Vanhove 73c95baa52 Fix peers stopping replication on deleting node they spawned
When multiple peers had multiplayer authority over a MultiplayerSpawner
and spawned nodes that used a MultiplayerSynchronizer that were later
deleted, these peers would stop syncing random nodes from other peers
because the net_id of said spawned nodes was not unique over all peers.
The net_id was the only criteria that was looked at to stop syncing the
node.

This commit fixes this by also looking at the peer the node came from.
2025-08-22 17:08:16 +02:00
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