Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
73d596eba9b15df8a7d5592b60a321cf973f67bb
godot/scene
History
Rémi Verschelde e223a9c129 Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
..
2d
Merge pull request #55417 from ekumlin/issue-54856
2021-11-29 14:46:01 +01:00
3d
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
animation
Fixed PlaybackData in AnimationPlayer
2021-11-27 07:53:48 +09:00
audio
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
debugger
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
2021-11-29 13:13:13 +01:00
gui
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-29 20:25:42 +00:00
main
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
resources
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
property_utils.cpp
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
property_utils.h
Unify determination of default property values
2021-11-07 15:27:47 +01:00
register_scene_types.cpp
Merge pull request #54803 from goostengine/shape-cast-2d
2021-11-12 13:28:44 -07:00
register_scene_types.h
…
scene_string_names.cpp
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
scene_string_names.h
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
2021-10-06 21:11:20 +02:00
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 1335ms Template: 34ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API