Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
751ef44a136e7772eb089c62f6c8cabe251d36f9
godot/drivers/gles3
History
Thaddeus Crews 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
..
effects
Core: Replace C math headers with C++ equivalents
2025-04-16 15:49:02 -05:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Merge pull request #101973 from clayjohn/sky-material-opt
2025-04-22 18:25:51 -05:00
storage
Add Meshes to the Video RAM Profiler
2025-04-23 18:26:56 -04:00
rasterizer_canvas_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp
Suppress OpenGL debug marker print
2025-02-28 10:08:24 -06:00
rasterizer_gles3.h
rendering: compositor has is_opengl API; minor optimisations
2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
rasterizer_scene_gles3.h
Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-25 17:19:16 +00:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
shader_gles3.h
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Powered by Gitea Version: 1.24.5 Page: 636ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API