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767e374dced69b45db0afb30ca2ccf0bbbeef672
godot/core/input
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Rémi Verschelde 6c367f8e0d Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-21 15:59:31 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
input_event.h
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
input_map.cpp
Add Enter as alternate key to complete code
2021-05-03 19:28:59 +02:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Avoid creating joy_names map entries when using Map operator[]
2021-04-17 20:29:04 +01:00
input.h
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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