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godot/misc/scripts
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Skyth 62335d1ac7 Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
..
char_range_fetch.py
SCons: Integrate annotations where relevant
2025-11-22 13:22:31 -06:00
check_ci_log.py
…
copyright_headers.py
…
dotnet_format.py
…
file_format.py
…
gitignore_check.sh
…
header_guards.py
Style: Integrate #pragma once in builders/checks
2025-03-07 17:32:33 -06:00
install_d3d12_sdk_windows.py
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
install_vulkan_sdk_macos.sh
macOS: Fix support for latest VulkanSDK .app name in install script
2025-05-06 18:40:40 +02:00
make_icons.sh
…
make_tarball.sh
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
purge_cache.py
CI: Trim cache before saving
2025-03-14 14:05:02 -05:00
ucaps_fetch.py
SCons: Integrate annotations where relevant
2025-11-22 13:22:31 -06:00
unicode_ranges_fetch.py
SCons: Integrate annotations where relevant
2025-11-22 13:22:31 -06:00
validate_extension_api.sh
Split GDExtension validations files to avoid constant git conflicts.
2025-12-03 16:25:16 +02:00
validate_xml.py
CI: Add pre-commit hook for XML schema validation
2025-12-02 13:20:52 -06:00
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