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776418942c19f6973739bf17153e18b6281a29fc
godot
/
core
/
input
T
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Rémi Verschelde
ecde7ce834
Merge pull request
#61669
from fire-forge/input
...
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Merge pull request
#61669
from fire-forge/input
2022-06-04 15:52:34 +02:00
input.h
Merge pull request
#61669
from fire-forge/input
2022-06-04 15:52:34 +02:00
SCsub
SCons: List
.gen.cpp
sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00