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792ff11642c0bd0d2c2c647a2cc4d828f47d35d0
godot/servers/visual
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Patrick Reh 4118b21e43 small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-04 16:51:58 +01:00
..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particle_system_sw.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
particle_system_sw.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
rasterizer_dummy.cpp
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer_dummy.h
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer.cpp
Remove some unused variables
2016-08-13 13:21:35 +02:00
rasterizer.h
More visual script improvements
2016-08-30 23:46:41 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
shader_language.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visual_server_raster.cpp
Add/expose VisualServer::get_default_clear_color()
2016-10-13 11:24:55 +02:00
visual_server_raster.h
small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-04 16:51:58 +01:00
visual_server_wrap_mt.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h
Add/expose VisualServer::get_default_clear_color()
2016-10-13 11:24:55 +02:00
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