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79fa23ae8faaa7cd9018d8ce3e4dbf4de2da37bb
godot/servers/rendering/renderer_rd/shaders/environment
History
Bastiaan Olij 56d6a13fd7 Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
..
gi.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
Make dependencies with shader includes in subfolders
2022-09-26 12:29:19 +10:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
…
sky.glsl
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
volumetric_fog_process.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
volumetric_fog.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…
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