Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
7a2831db577cdb91fbbbc2eba22abcafa5883f26
godot/scene
History
jsjtxietian 7a2831db57 Prevent crash when call set_text() on a removed treeItem
2023-12-12 12:58:14 +08:00
..
2d
Fixes TileMap occluders
2023-12-08 10:07:28 +01:00
3d
Merge pull request #85120 from dsnopek/gl-lightmap
2023-12-08 15:23:27 +01:00
animation
Merge pull request #85681 from KoBeWi/continue_but_not_now
2023-12-04 23:21:34 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Prevent crash when call set_text() on a removed treeItem
2023-12-12 12:58:14 +08:00
main
Merge pull request #85313 from kitbdev/fix-exit-hide
2023-12-08 15:23:32 +01:00
resources
Reduce minimum capsule/cylinder mesh rings to 0
2023-12-05 22:27:23 -06:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Improve engine startup/shutdown benchmarks
2023-12-08 12:53:04 +01:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…
Powered by Gitea Version: 1.24.5 Page: 1098ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API