Files
godot/scene/2d
bob 943471dd02 Fix TileMap world_to_map rounding issue for negative integers
The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).

Fixes #31468.
2019-09-26 08:47:24 +02:00
..
2019-01-01 12:58:10 +01:00
2019-06-20 16:59:48 +02:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00
2019-01-01 12:58:10 +01:00