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7aa44bef1ebef91bcb1c728e39007d8f5bf276ff
godot/servers/rendering/renderer_rd/forward_mobile
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Juan Linietsky 3f12765a7e Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15 10:16:39 -03:00
..
render_forward_mobile.cpp
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
2021-07-15 10:16:39 -03:00
render_forward_mobile.h
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
2021-07-15 10:16:39 -03:00
scene_shader_forward_mobile.cpp
Fix material invalidation on reimport.
2021-07-07 19:55:20 -03:00
scene_shader_forward_mobile.h
Unify material parameter update
2021-07-06 18:57:38 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
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