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7afefe64694dcc54cb8cd24c19f50662bf3ca5d6
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
T
History
Rémi Verschelde
139cf025c9
Merge pull request
#94629
from RandomShaper/fix_undef_position
...
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
..
effects
Merge pull request
#92817
from Alex2782/fix_glsl_Mali-G
2024-07-22 17:24:04 +02:00
environment
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
forward_clustered
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
forward_mobile
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
blit.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
canvas.glsl
Remove unused flag and code
2024-06-20 13:50:20 +10:00
cluster_data_inc.glsl
…
cluster_debug.glsl
…
cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
particles.glsl
Fix userdata not copied when trails started
2024-06-25 23:33:26 +09:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Add optional depth fog
2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Properly calculate penumbra for soft shadows with reverse z
2024-04-25 17:06:49 -07:00
SCsub
…
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00