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7c0f2ef2a3bc2e5293c176be8bfc00a6c516a556
godot/servers/rendering/renderer_rd/shaders/environment
T
History
Skyth 0bba587614 Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-08 17:10:58 +03:00
..
gi.glsl
Fix assymmetrical rendering of reflections in SDFGI
2026-03-24 13:25:48 +11:00
SCsub
…
sdfgi_debug_probes.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
sdfgi_debug.glsl
Remove clamping from LinearToSRGB visual shader node.
2026-02-26 11:49:26 -05:00
sdfgi_direct_light.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
sdfgi_integrate.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl
Fix undefined barrier usage in SDFGI preprocess shader.
2026-05-08 17:10:58 +03:00
sky.glsl
Cleanup projection code so we don't need our frustum override in the renderer
2026-02-25 21:16:38 +11:00
volumetric_fog_process.glsl
Merge pull request #118198 from viksl/volumetric-fog-nan-handling-reprojected
2026-04-30 10:58:06 -05:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Add AreaLight3D
2026-04-04 01:37:10 +02:00
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