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7ced3a6e3777e519df1cd7cbbdfd2ee543709b4b
godot/drivers/gles3
History
Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
shaders
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
storage
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
rasterizer_canvas_gles3.cpp
Rename uniform to parameter across the engine
2022-09-01 11:42:57 +03:00
rasterizer_canvas_gles3.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp
[Web] Rename JavaScript platform to Web.
2022-08-29 11:52:00 +02:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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