Files
godot/scene
Arseny Kapoulkine 7d7b43bca2 Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces
optimize_vertex_cache_func assumes the input is a triangle mesh; when an
imported mesh contains points/lines/triangle strips, this code should be
disabled.
2024-09-11 13:18:58 -07:00
..
2024-09-09 13:30:02 -07:00
2024-09-09 13:30:02 -07:00