Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
7fd625d2d5411db34a0bcebae287d3f2a75d71ea
godot/scene
T
History
Rémi Verschelde 75ef6e486c Merge pull request #77735 from AThousandShips/node_array_fix
Fix export of `Array[Node]`
2023-06-20 00:04:01 +02:00
..
2d
Fix NavigationAgent2D path debug hidden behind canvas items
2023-06-19 15:43:35 +02:00
3d
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
2023-06-20 00:02:47 +02:00
animation
Use get_node_or_null when null checks are present
2023-06-10 13:22:56 +02:00
audio
…
debugger
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
gui
Fix focusloss of non-exclusive AcceptDialog with close_on_escape
2023-06-17 11:05:36 +02:00
main
Merge pull request #75459 from kleonc/node-fix-find-children
2023-06-19 22:33:46 +02:00
resources
Merge pull request #77735 from AThousandShips/node_array_fix
2023-06-20 00:04:01 +02:00
theme
…
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Fix for threaded NavigationMesh baking under new thread guards
2023-06-14 01:53:37 +02:00
register_scene_types.h
…
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
…
Powered by Gitea Version: 1.26.1 Page: 1080ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API