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7fe750583e17f4e40cc8dda99a59205d22f686f1
godot
/
drivers
T
History
Juan Linietsky
f27d2a3355
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
...
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21 23:37:25 -03:00
..
alsa
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
convex_decomp
Move other lone thirdparty files to thirdparty/misc
2017-04-28 21:19:25 +02:00
gl_context
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
gles2
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
gles3
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
2017-06-21 23:37:25 -03:00
png
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
pulseaudio
Fix property warnings and hide some debug prints
2017-04-23 11:17:32 +02:00
rtaudio
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
unix
Fix local ip addresses (interfaces) detection.
2017-05-08 22:27:06 +02:00
windows
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
xaudio2
Fix compilation for UWP
2017-04-29 20:15:59 -03:00
zlib
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
register_driver_types.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
register_driver_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
2017-01-02 21:52:26 +01:00