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80341da660f822893595c46ac2744f31af4f94fe
godot
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scene
T
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Rémi Verschelde
1b25b4ca5f
Merge pull request
#83397
from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
...
Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
..
2d
Merge pull request
#83397
from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
2024-01-11 20:44:26 +01:00
3d
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
animation
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Merge pull request
#86301
from KoBeWi/deferred_cleanup
2024-01-11 17:36:29 +01:00
main
Merge pull request
#86957
from RandomShaper/mt_mends
2024-01-11 17:40:37 +01:00
resources
Merge pull request
#86931
from LeoBelda/fix-create-prism-mesh-division-by-zero
2024-01-11 17:40:12 +01:00
theme
Merge pull request
#84946
from DarkMessiah/default-theme-checkbox-disabled-state
2024-01-10 12:03:12 +01:00
property_utils.cpp
Fix node property duplication
2023-11-04 10:45:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix some build errors with
disable_3d=Yes
2024-01-07 00:44:33 +01:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…