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8063ea9e320f5e40dfdf214587bca20ea699fd27
godot
/
drivers
/
gles3
/
shaders
T
History
Rémi Verschelde
a07f89bfb2
Merge pull request
#91176
from clayjohn/GL-adjustments
...
Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
..
effects
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
canvas_occlusion.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_sdf.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-19 16:10:11 -07:00
cube_to_dp.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
effect_blur.glsl
…
lens_distorted.glsl
…
particles_copy.glsl
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-02 11:24:13 +02:00
particles.glsl
Merge pull request
#88816
from joined72/gles3_gpuparticles2d_fixes
2024-04-04 14:31:07 +02:00
scene.glsl
Merge pull request
#91176
from clayjohn/GL-adjustments
2024-04-26 11:08:56 +02:00
SCsub
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
sky.glsl
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
stdlib_inc.glsl
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-02 11:24:13 +02:00
tonemap_inc.glsl
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00