This website requires JavaScript.
Explore
Help
Sign In
noahbackus
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
2
Wiki
Activity
Files
8085affdb109123f68059e37beb2236a1f94de1a
godot
/
servers
/
audio
T
History
Juan Linietsky
ca11f8ad30
Merge pull request
#52237
from ellenhp/polyphony
...
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
..
effects
Merge pull request
#52237
from ellenhp/polyphony
2021-09-07 17:38:51 -03:00
audio_driver_dummy.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
audio_driver_dummy.h
Modernize Thread
2021-01-29 12:02:13 +01:00
audio_effect.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_effect.h
Rename
instance()
->
instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_filter_sw.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
audio_filter_sw.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
audio_rb_resampler.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_rb_resampler.h
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_stream.cpp
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
audio_stream.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00