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81f2ce4e46ac2c542bb7527efddfa30e377234ef
godot/core/input
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Rémi Verschelde 57a057f7ff Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-12-17 00:14:44 +01:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
input_event.h
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
input_map.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
input_map.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
input.cpp
Merge pull request #56754 from madmiraal/fix-45592
2022-01-24 10:05:42 +01:00
input.h
Add Input.is_anything_pressed method
2022-01-20 20:55:14 +02:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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