Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
83af07876192c6ddbb0029dadf31ad9e43141696
godot/drivers/vulkan
History
Skyth 83af078761 Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
..
godot_vulkan.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
rendering_device_driver_vulkan.h
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
rendering_shader_container_vulkan.cpp
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
rendering_shader_container_vulkan.h
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
SCsub
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
OpenXR: Fix Vulkan validation errors and get XR_META_foveation_eye_tracked working on Meta Quest devices
2025-11-26 05:02:22 -06:00
Powered by Gitea Version: 1.24.5 Page: 2009ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API