Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
85399a91706f9f163ccbd3274ea2d511dd8564d0
godot/scene
History
Rémi Verschelde 85399a9170 Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09 08:13:47 +02:00
..
2d
Fix get_used_rect() calculation
2021-08-05 20:40:21 +02:00
3d
Fix Path3D initial forward calculation
2021-08-07 12:39:34 +02:00
animation
Add null check to Tween.bind_node()
2021-08-02 14:15:40 +02:00
audio
Optimize StringName usage
2021-07-18 21:20:02 -03:00
debugger
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gui
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
main
Merge pull request #51006 from foxydevloper/drag-drop-naming
2021-08-03 09:38:03 +02:00
resources
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
2021-08-09 08:13:47 +02:00
register_scene_types.cpp
Refactor layer property editor grid
2021-07-30 11:19:50 -07:00
register_scene_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
scene_string_names.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
scene_string_names.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
Powered by Gitea Version: 1.24.5 Page: 1770ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API