Logo
Explore Help
Sign In
noahbackus/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
Files
85dfd896536ff04dba4afd7d461a28e0ac4b9aee
godot/servers/rendering/renderer_rd/forward_mobile
History
Thaddeus Crews 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
..
render_forward_mobile.cpp
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
render_forward_mobile.h
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
scene_shader_forward_mobile.cpp
Add CLIP_SPACE_FAR built-in to spatial shader
2024-08-27 08:48:46 +03:00
scene_shader_forward_mobile.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Powered by Gitea Version: 1.24.5 Page: 755ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API