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85fb4439e34f13784be03cd85e03320e20fdbdc9
godot
/
scene
T
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smix8
497afeaf05
Fix NavigationMeshSourceGeometryData merge crash
...
Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
..
2d
Merge pull request
#90282
from jhlothamer/issue_84221
2024-04-08 15:03:28 +02:00
3d
Expose MeshInstance3D.get_skin_reference and add docs
2024-04-10 14:12:25 +02:00
animation
Make AnimationMixer consider Discrete for RESET track
2024-04-06 05:37:45 +09:00
audio
Merge pull request
#87830
from KoBeWi/internalization_aka_i15n
2024-02-19 17:06:32 +01:00
debugger
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
gui
Merge pull request
#90455
from kitbdev/te-fix-caret-line-end
2024-04-10 17:49:53 +02:00
main
Revert what needs to be reverted
2024-04-10 09:49:30 +08:00
resources
Fix NavigationMeshSourceGeometryData merge crash
2024-04-10 21:56:21 +02:00
theme
Remove border roundness inside panels of
AcceptDialog
windows
2024-04-06 00:01:16 -03:00
property_list_helper.cpp
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
property_list_helper.h
Add PropertyListHelper to PopupMenu
2024-02-11 12:09:55 +01:00
property_utils.cpp
Fix inherited scenes produce errors in editor when "editable_children" is true
2024-03-10 07:37:47 +08:00
property_utils.h
…
register_scene_types.cpp
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
…