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Code Issues Pull Requests Actions Packages Projects Releases 2 Wiki Activity
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86a6794a4a03219e91f8fe3f31ea97fa79d8ebdf
godot/servers/rendering/renderer_rd/shaders/environment
History
clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
volumetric_fog_process.glsl
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
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