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876dcc8a5d2b1ca0cffcc84ea8cfd06d69fadde4
godot/drivers/gles3
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Lukas Tenbrink 0ea5ece984 Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
..
effects
Fix glow visual compatibility regression (issue #112469)
2025-11-07 04:07:41 +00:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Merge pull request #111464 from LiveTrower/clearcoat-improvements
2026-02-03 08:14:00 -06:00
storage
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
rasterizer_canvas_gles3.cpp
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
DrawableTextures
2026-01-29 01:16:06 -08:00
rasterizer_gles3.h
Add Stretch Modes for Splash Screen
2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
rasterizer_scene_gles3.h
Support output to HDR monitors
2026-02-11 22:13:26 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
shader_gles3.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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